Contents
Grand Theft Auto VI uses the latest iteration of Rockstar's in-house graphics engine, often called RAGE 9. This major technological leap delivers impressive photorealism, spectacular lighting and a physics engine capable of handling an open world with a level of density never before seen in the industry.
🟢 [Official] What Rockstar Games has confirmed
The first trailer's footage, captured using the game's engine (in-engine), sets a new standard for the current console generation (PS5 / Xbox Series):
- Crowd management: The beach sequences and wild gatherings show dozens of NPCs simultaneously, each with varied body types, clothing and animations.
- Water and fluid rendering: The ocean, waves and swamp mud benefit from ultra-realistic physics, essential for a water-heavy map like Leonida.
- Hair and clothing physics: Lucia's hair and that of various NPCs react dynamically to wind and movement, putting rigid textures behind us.
The visuals in trailer 1 are not pre-rendered cinematics, but the actual game being rendered in action.
🟡 [Analysis / Credible leaks] Ray tracing and global illumination
Technical experts (such as Digital Foundry) who have broken down GTA 6 footage highlight several achievements of version 9 of the RAGE engine:
- Ray-Traced Global Illumination (RTGI): Reflections on vehicle bodywork, shadows cast by neon lights at night and the way light spreads through interiors suggest extensive use of ray tracing.
- Close-up detail: From peeling paint on old vehicles to imperfections in characters' skin, the level of texture detail has increased dramatically.
⚪ [Rumors / Theories] The 30 or 60 FPS dilemma on consoles
The question on players' minds concerns performance on home consoles:
- Sacrificing 60 FPS? With such population density and demanding physics calculations, many believe the game will run at a steady 30 FPS on PS5 and Xbox Series X at launch, prioritizing a richly detailed world over maximum smoothness.
- Performance mode: Some hope a 60 FPS “Performance” mode will be offered (by reducing resolution or ray-tracing effects), although previous Rockstar games (RDR 2 and GTA V at launch) did not provide this choice.
Frequently asked questions
Will GTA 6 run at 60 FPS on PS5 and Xbox Series X?
Nothing is confirmed at this stage. The demands of the physics engine and the density of the city suggest Rockstar could target a stable 30 FPS mode on PS5 and Xbox Series X, and a 40 FPS VRR mode on PS5 Pro.
Sources and verification
- Official sourceRockstar Games — Grand Theft Auto VI (official website)
- PressDazed — GTAVI: an exclusive deep dive
Last verified on 2 September 2026.
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